# AwakeKt Studio > AwakeKt Studio (also called Awake Studio) is the visual editor for AwakeKt Engine, a Kotlin Multiplatform game engine. You build 2D and 3D scenes, on-screen game UI, logic as node graphs and shaders as node graphs, without writing code; press Play to try the game inside Studio; and publish it so anyone can play it in the browser at studio.awakekt.com. Studio runs in the browser (it needs WebGPU) and as a native Windows, Mac, and Android app. It is in alpha. Studio is free to start. Studio Pro costs $9 a month or $79 a year; a Team plan is coming soon. Awake never takes royalties or a cut of what a game earns. A game that needs more than Studio's data can add Kotlin code of its own, documented with the engine at https://docs.awakekt.com/. ## Get started - [Open Studio in your browser](https://studio.awakekt.com/web/): the full editor as a web app; needs a browser with WebGPU, such as a current Chrome or Edge. - [Download Studio](https://studio.awakekt.com/download/): the platform chooser for Windows (x64), Mac (Apple silicon, macOS 14+), and Android (.apk). ## User guide - [AwakeKt Studio Guide](https://studio.awakekt.com/docs/): what Studio is, its Scene, Game, Logic and Shader views, and where to start. - [Get started](https://studio.awakekt.com/docs/getting-started/): open Studio on the web or on a Mac, create a project from a template, and a tour of the starter project. - [Game UI](https://studio.awakekt.com/docs/game-ui/): place text, buttons, panels and bars in the Game view and set them up in the inspector. - [Logic](https://studio.awakekt.com/docs/logic/): blueprint graphs, chains of nodes that run when an event such as a button press fires. - [Shaders](https://studio.awakekt.com/docs/shaders/): build a shader on a node graph or write it as text, and draw it in the scene with a Shader Effect. - [Prefabs](https://studio.awakekt.com/docs/prefabs/): save part of a scene as a prefab and place copies of it in any scene. - [Play](https://studio.awakekt.com/docs/play/): run, pause, step and stop the open scene inside Studio. - [The whole guide as one text file](https://studio.awakekt.com/llms-full.txt) ## Explore games - [Explore](https://studio.awakekt.com/): games made with Studio that their creators publish, playable in the browser. ## Pricing - [Pricing](https://studio.awakekt.com/pricing/): Free ($0: Studio on the web and Mac, public games, web export); Pro ($9 a month or $79 a year: private games, app exports for desktop and Android, more storage, Studio Pro plugins); Team (coming soon). Prices are in US dollars; no royalties. - [Refund policy](https://studio.awakekt.com/refunds/): a full refund within 14 days of your first payment. ## Support - [Contact](https://studio.awakekt.com/contact/): email support@awakekt.com about Studio, Awake Cloud, an account or a purchase. - [Delete your account](https://studio.awakekt.com/delete-account/) ## Legal - [Privacy Policy](https://studio.awakekt.com/privacy/) - [Terms of Use](https://studio.awakekt.com/terms/) - [Refund policy](https://studio.awakekt.com/refunds/) ## Related - [AwakeKt Engine](https://awakekt.com/): the game engine Studio edits games for. - [AwakeKt Engine docs](https://docs.awakekt.com/): the engine's documentation, for code a game adds. - [AwakeKt on GitHub](https://github.com/awakekt/awake): the engine's source.